A downloadable game for Windows and Linux

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HARD VOID is a Retro-style Lovecraft-inspired 4X space turn-based strategy game.

Lead your custom species across galaxies and multiple dimensions to build an Empire. Design your spaceships, assemble your fleets, and fight for supremacy. But beware, unthinkable Eldritch horrors lurk in the vast darkness.

Full release game features:

  • Design your ships extensively, including ship system-level tuning.
  • Generate procedural spaceship hulls based on your designs.
  • Travel, explore, and conquer multiple dimensions with different physical laws, using several FTL/dimensional travel methods.
  • All the space tropes: Megastructures, Apocalyptic events, etc.
  • Forbidden knowledge tech-tree, some secrets may be better left uncovered.
  • Procedural storytelling system, including cosmic horror events.
  • [Try to] battle with eldritch abominations beyond any comprehension.

Note this is a demo version, some game features are incomplete or missing.

Download

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Click download now to get access to the following files:

hard-void-demo-linux.zip 81 MB
Version 0.8.4
hard-void-demo-windows.zip 81 MB
Version 0.8.4

Development log

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Comments

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That thing is a tentacle, it's part of the tutorial. If You accept the tutorial, You have to follow it strictly, it will be there until the tutorial is completed .

I noticed some weird things, look at my screen, this thing follows me in all the interfaces, even if I move on the map, it moves with me on the screen and on almost all the interfaces it appears

Not bad really not bad but we have a problem with zoom in zoom out but not bad

Thank you. How could I fix/improve the zoom?

(2 edits)

I don't know how to explain this, but I have the impression that the zoom isn't smooth and isn't very precise.

Even moving around the map lacks fluidity.

Just out of curiosity, it's not Unity, Unreal, or Godot. What's the development environment? By the way, I'm a developer and I'm curious.

Does this version already have AI for the opponent, or not yet, to see the combat?

I don't know how to explain this, but I have the impression that the zoom isn't smooth and isn't very precise.

Even moving around the map lacks fluidity.

Just out of curiosity, it's not Unity, Unreal, or Godot. What is the dev environment? By the way, I'm a dev and I'm curious.

(1 edit)

I see, map movement lacks fluidity. I will work on that.

Yes, the game has a basic AI, both for the enemy player and the eldritch horrors.

It is a custom game engine I made for this game, Plain C language and OpenGL.

Also, which game are you working?

goood, I am more of a Java and mobile developer, more of an apps business, but in my free time I work on a 4X game with the Godot game engine.

I also noticed a game crash when I click on the button at the top left, the arrow, then I click on the submenu; the game crashes directly

Thank you for finding the bug. I traced the error and I will fix it soon.

Thank you again, the bug is fixed now.